🧠 Understanding Weapon Skills & Shielding in Tibia

In Tibia, your weapon skills (sword, axe, club, distance) and shielding determine how much damage you deal – and take. This guide gives an overview of what they do, rough formulas, and the practical impact of each skill.

⚔️ Weapon Skills – What do they affect?

  • Sword/Axe/Club: Melee damage (Knights)
  • Distance: Ranged damage (Paladins)
  • Magic Level: Spell damage (Mages)

📊 Melee/Distance Damage Formula (simplified)

Total Damage ≈ (Skill + Weapon Attack) × 0.04 + Weapon Attack

Higher skill levels increase base DPS and consistency. The effect is not perfectly linear – some breakpoints give bigger jumps than others.

Example:

Skill: 80, Weapon: 45 attack

(80 + 45) × 0.04 + 45 ≈ 50 total damage

📈 Skill Level Impact (approximate)

SkillEffect vs Skill 10
30~140%
60~200%
80~250%
100~310%

These values are rough guidelines, not official CipSoft numbers.

🛡️ Shielding – What does it do?

Shielding reduces incoming physical damage from frontal attacks when using a shield. The higher your shielding skill, the more damage gets blocked.

Estimated reduction by level:

  • Skill 30: ~10% reduction
  • Skill 60: ~18%
  • Skill 80: ~24%
  • Skill 100: ~28%

Again: these are estimates to illustrate the curve, not exact in-game values.

🧪 Training Methods

  • Active: Fight monsters or use training dummies.
  • Passive: Use training weapons/shields and offline training statues.

✅ Summary

Vocation Focus Why
Knight Melee + Shielding Tanking and sustained melee damage.
Paladin Distance + Shielding Ranged damage with good survivability.
Mage Magic Level Most damage comes from spells and runes.