🧠 Understanding Weapon Skills & Shielding in Tibia
In Tibia, your weapon skills (sword, axe, club, distance) and shielding determine how much damage you deal – and take. This guide dives deep into the formulas, effects, and practical value of each skill.
⚔️ Weapon Skills – What do they affect?
- Sword/Axe/Club: Melee damage (Knights)
- Distance: Ranged damage (Paladins)
- Magic Level: Spell damage (Mages)
📊 Melee/Distance Damage Formula
    Total Damage = (Skill + Weapon Attack) * 0.04 + Weapon Attack
  
  Higher skill levels increase base DPS and accuracy. The effect is not linear – certain levels give major boosts.
Example:
Skill: 80, Weapon: 45 attack
    (80 + 45) * 0.04 + 45 = 50 total damage
  
  📈 Skill Level Impact (approximate)
| Skill | Effect vs Skill 10 | 
|---|---|
| 30 | ~140% | 
| 60 | ~200% | 
| 80 | ~250% | 
| 100 | ~310% | 
🛡️ Shielding – What does it do?
Shielding reduces incoming physical damage from frontal attacks when using a shield. The higher the skill, the more damage is blocked.
Estimated reduction by level:
- Skill 30: ~10% reduction
- Skill 60: ~18%
- Skill 80: ~24%
- Skill 100: ~28%
🧪 Training Methods
- Active: Fight monsters or use training dummies
- Passive: Use training weapons/shields in offline training
✅ Summary
| Vocation | Focus | Why | 
|---|---|---|
| Knight | Melee + Shielding | Tanking and damage | 
| Paladin | Distance + Shielding | Range and survivability | 
| Mage | Magic Level | All damage via spells | 


