⚔️ Vocations
Your vocation shapes combat style, economy, preferred hunts, and team role.
A player’s vocation defines their entire journey in Tibia. It determines their combat style, how they earn gold, which monsters they prefer to hunt, and their role in teams.
When a character leaves Dawnport for the mainland, the player must choose one of the following vocations:
Knight • melee tank
Paladin • ranged dps
Druid • healer/support
Sorcerer • burst caster
Monk • fist/caster hybrid
- Knight: Masters of swords, axes, or clubs. Highest HP, capacity, and shielding. Very slow magic progression.
- Paladin: Distance experts (bows/crossbows). Consistent ranged damage, decent mana & shielding.
- Druid: Healing, support, ice/earth magic. Levels Magic Level very fast; essential in team hunts.
- Sorcerer: Fire/energy/death specialists. Highest burst damage; great in PvE and PvP.
- Monk: Hybrid using Fist + magic. Builds Harmony, spends it on abilities, and can enter Serene state.
📈 Skill Progression
- Knight: Fastest in Fist/Sword/Club/Axe + Shielding; very slow Magic Level.
- Paladin: Fastest in Distance; moderate Magic & Shielding.
- Druid & Sorcerer: Fastest in Magic Level; very slow melee/distance skills.
- Monk: Fastest in Fist & Magic Level; balanced hybrid growth.
Note: Fishing progresses equally for all vocations.
AoE meta: Druid & Sorcerer excel in big hunts (e.g., Wrath of Nature, Hell’s Core). Knight & Paladin gain stronger AoE later.
🏅 Promotion (available from level 20)
You can purchase promotion from King Tibianus or other NPCs. Promotions grant:
- Increased HP and mana regeneration
- More soul points and faster soul regen
- Reduced death penalties
- Access to vocation-specific spells and equipment
Promotion names & regen changes:
Elite Knight
HP: 1/6s → 1/4s • MP: 2/6s (unchanged)
HP: 1/6s → 1/4s • MP: 2/6s (unchanged)
Royal Paladin
HP: 1/8s → 1/6s • MP: 2/4s → 2/3s
HP: 1/8s → 1/6s • MP: 2/4s → 2/3s
Elder Druid / Master Sorcerer
HP: 1/12s (unchanged) • MP: 2/3s → 2/2s
HP: 1/12s (unchanged) • MP: 2/3s → 2/2s
Exalted Monk
HP: 1/7s → 1/5s • MP: 2/4s → 2/3s
HP: 1/7s → 1/5s • MP: 2/4s → 2/3s