📖 Read our new Nomad Stories
Real tales from Nomad & Ironman players — routes, close calls, and lessons learned. Join the road and share yours.
[ ▶ ] Open Nomad StoriesWinter Update 2025 – Teasers
hree rose to rule above, one was left beneath.

Origin is no place upon a map, but a faint shimmer that lingers within.
It lies somewhere between pride and guilt, shaping every step even when we pretend not to feel its weight.
Power was never meant to comfort.
It tempts with the illusion of purpose, then hollows the heart it crowns.
Those who seek it crave to be seen, yet it blinds more than it illuminates.
Love, when it appears, feels like a fleeting light on distant waters - beautiful, unreachable, gone before the hand can touch it.
In the hunt alone did I glimpse affection. It was never the prey that sustained me, but the stillness, the fleeting closeness shared with another soul.
They were names without faces, echoes without warmth.
A lineage whispered more than lived, their stories reaching me only through silence.
In the space where affection should have spoken, I heard the language of distance.
So I learnt to grow in silence.
No praise, no witness, only the quiet work of endurance.
Each scar became a mark of truth, each loss, a fragment of resolve.
From absence I shaped my will, and from shadows, my strength.
There was a time I believed pain could be shaped into meaning.
That what was broken might still serve some hidden good.
I see now how easily sorrow disguises itself as purpose.
My choices were not wise, but human.
And somewhere, deep in the quiet that follows, a faint memory lingers.
A child's gaze, neither accusing nor kind,
only waiting to be seen.
– The Forgotten Tomes
Upcoming next: a Mystical Shimmer.
hat, my boy, is why I now navigate by echolocation.
- Nameless Blind Wizard.
The first feature teaser is a quick one. Or better said, a quick win - Spell Opacity is here!
This upcoming feature will let you customise the opacity of spell effects for a clearer and more focused game view.
A new spell effects menu will be added under Graphics → Effects in the Options menu.
- Your own spells
- Other players' spells
- Monsters' spell effects

Each one goes from 0% to 100%, giving you full control over how much magic fills your screen. An explanatory tooltip will help you get started.
The gif is only illustrative. In-game, opacity can be adjusted precisely in 1% increments.
While this may seem like a small update, it aims to make your hunting experience more comfortable and focused. Let us know what you think!
Transparent destruction,
Your Community Managers
omewhere where dreams seldom last...


"Did you hear what that drunkard in the corner was howling about?"
"Aye, he wouldn’t shut up about lizards, rats and undead dragons. The man's a total lunatic."
Normally, I'd agree. But yesterday in the Coastwood, I overheard two shadowy figures whispering about a lizardman hiding in Ab'Dendriel. When I asked Llathriel, she said I’m too young for such things - then added that some life-weary souls had gone there to enter the Hellgate of their own will, never to return. Rumour has it that an ancient power stirs behind it. I think she meant to scare me, yet she sounded deadly serious.
"So you actually think there’s something to it? Well then, time to show Daddy that spoilt brats can be heroes after all. I'm in - let's slay some villains and save a few maidens while we're at it."
And with that, they were sold. Two would-be adventurers drunk on the idea of glory, armed with more confidence than sense. They left before dawn, their boots still shining and their swords barely dull enough to cut bread.
Elsewhere in the same woods, another man was hunting something real.
He remembered the sailor’s tale. The place, the scent, the promise of something old and cold beneath the trees.
They called him Scarface. The name had decades on it. The hole in his chest did not. A stranger's bolt had found him days ago; the wound still pulsed like a second heart.
His eyes carried the dim shine of someone who had seen too much and cared too little. For sure, he was not seeking glory. Heroes chase legends; hunters chase blood.
Ab'Dendriel disgusted him. Too pure, too polished, too certain of its own goodness. The elves kept their hands clean; he made a living from what their hands wouldn't touch - dirt, bones, and corrupted magic.
That night, fate, or something equally foolish, wove some different stories together.
The two boys crept through the undergrowth, whispering about honour and destiny, loud enough for even the trees to roll their eyes.
Then a man stepped out of the dark. Scarface. No warning, no mercy in his eyes, just the quiet certainty of someone who has already buried too many people to bother counting.
They froze. He studied them for a moment, like a hunter sizing up sick prey.
"So," he said, his voice dry as ash, "the necromancer sends children now? His assassins used to be braver."
That was all it took.
The first boy dropped his weapon; the second tried to speak but only managed a whimper. Then they both bolted, stumbling through roots and branches, tripping over their own courage, panic leaking from every breath. One of them started crying. Maybe both.
Scarface did not move. He watched them vanish into the dark, listened to the noise fade into nothing, then shook his head.
"Pathetic," he muttered.
He crouched beside a patch of disturbed soil. Something caught the moonlight. A scale, slick and recently shed.
"The green-skin is near," he said quietly. "Very near."
The forest did not answer. It was still laughing at the unsung heroes of Ab'Dendriel.
“Work smarter, not harder — even when you’re fighting dragons.”
– A Very Efficient Knight
This update makes the action bar feel sharper, faster, and more intuitive.
Improved Object Targeting
- Use at cursor position: press the hotkey and apply the object/rune to whatever sits under your mouse in the game window — one click instead of two. Enable it while dragging the object into the action bar.
- Safe by design: if your cursor isn’t over the game window, nothing fires and you’ll get a short message.
- Same rules as before: e.g. a rope still needs an adjacent tile; your character will step to a valid field before using it.
- Also works in the Battle List for extra comfort and flexibility.
Multiaction Button
Bundle up to three actions into one action bar button for smoother rotations.
- Right-click any action bar button → Assign Multiaction.
- Drag spells/objects into the three slots (just like normal buttons).
- Use it: the button auto-executes the first available action that isn’t on cooldown. The icon updates to show what’s next.
Result: less fiddling, more fighting — precision and flow where it counts.
Streamlined killing,
Your Community Managers
Every hunt hands off to the next. The first half of the revamped Hunting Task System focuses on Bounty Tasks — fast, repeatable goals with a steady drip of rewards.
- Task Board: Pick 1 of 3 randomly generated creature tasks at your preferred difficulty (Beginner, Adept, Expert, Master).
- Rewards per task: Experience, Reroll Tokens, and Bounty Points.
- Bounty Ring: Temporary power against your current bounty: more damage dealt, less taken, better loot odds, and faster Bestiary progress.
- Progress that sticks: Ring upgrades are permanent and bound to your character; early upgrades come quickly to kickstart growth.
- Personalise: Mark favourites and avoids to nudge which creatures show up for you.
- Surprises: Occasional Silver and Gold tasks appear with juicier payouts.


Endless mini-goals, constant momentum — hunt, upgrade, repeat.
The second pillar adds a weekly rhythm: fresh goals, clean resets, and rewards that land right where they matter.
- Weekly cycles: A mix of kill and delivery tasks — 6 + 6, or 9 + 9 with the Permanent Weekly Task Expansion.
- Rewards: Experience (granted instantly on completion), Hunting Task Points, and Soulseals (delivered after Monday server save).
- Pick your pace: A weekly reward window lets you choose next week’s difficulty (Beginner → Master); your tasks refresh to match.
- Soulpit solos: Spend Soulseals (10–60 based on difficulty) in the Soulpit to fight Common Creatures via the obelisk — solo-only encounters, familiar rules.
- Shop updates: Use Hunting Task Points on an expanded shop including a new mount and a new outfit with add-ons — plus new titles and achievements.
- Store change: The Permanent Weekly Task Expansion replaces the Permanent Hunting Task Slot product at the same Tibia Coin price; existing unlocks convert automatically when the update goes live.



New week, new loop: tick off tasks, bank Soulseals, style up — repeat.
Feasted on the winter teasers? Time to put them to work. The Winter Update test server is open — sharpen your weapons and dive in.
What’s in this phase:
Order of the Stag — new chapter Roost of the Graveborn — new hunts Spell Opacity Multi-action Button Smarter Object Targeting New Task System (Bounty + Weekly)
Access schedule
- Today (Nov 04): Fansite reps, focus group, former closed beta, selected long-time players.
- Nov 14: All premium players.
- Nov 17: Free account players.
Login with the email + password your account had when the snapshot was taken: Oct 21, 10:00 CEST.
- Go to test.tibia.com.
- Download the Test Client under Manage Clients.
- Send bug reports ingame with CTRL + Z and post on the forum.
The realm needs your voice. Explore, experiment, and tell us what feels great (or broken).
Enjoy!
Your Community Managers
Tip: Click a card header to expand/collapse. Use the buttons above to filter.
Huge thanks to TibiaMaps.io, Tibia.Fandom.com, and Tibiapal.com! You’re amazing and offer loads of exciting resources — from detailed maps and up-to-date knowledge to handy tools. You make the Tibia community better every day!
Contact
Questions, feedback, or something to report? Reach out using any of the channels below.
Fastest reply: Discord. For formal matters: email.


